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DOOM I/II: Walkthrough: Level Ratings
 

Level 'ratings'

These are my level 'ratings' which should be self-explanitory. These are just my personal fellings however, and if you think something really different you can e-mail me and i'll put your suggestion up.

E1M1:
For the first level, this is rather decent and lets you get used to the controls without too much difficulty. The layout is decent too, although i really wouldn't call
it a hanger...
Layout: 8/10 (10 is best). Difficulty: 1/10 (both puzzle and enemy difficulty, averaged out of all skill levels)

E1M2:
This level is a little small but it isn't too bad, although, as with nearly all doom levels, it doesn't represent what the name says.
Layout: 8/10. Difficulty: 2/10

E1M3:
A level that is close to what its title describes, but not exactly. This level isn't bad in both difficulty or layout but i really think something is lacking...
Layout: 7.5. Difficulty: 4/10

E1M4:
A large(ish) level that is non-linear and contains many secrets, this level can keep you occupied if you play it properly.
Layout: 7. Difficulty: 4/10

E1M5:
A reasonable level but it really lacks something that I'm not really sure of. The level is rather linear and can get boring after you've played it a few times.
Layout: 6. Difficulty: 5/10

E1M6:
This level is really not one of my favourites. This level requires you to run all over the place just to press switches and get keys (although I suppose all
the doom levels are like that, but still...). It's not the worst doom level, but it's not too far from it.
Layout: 3. Difficulty: 4.5

E1M7:
This level gets a bit boring as you can get lost rather easily, and just like the last level, it just doesn't appeal to me.
Layout: 5. Difficulty: 5

E1M8:
I don't mind this level, and it is a pretty good level for the last one. Short and sweet, that's what all final levels should be.
Layout: 9. Difficulty: 4

E1M9:
This level is not too bad but it can get annoying at times, unless you have some good weaponry. The layout is pretty good but the trench ending isn't something
I liked.
Layout 7. Difficulty: 5.5

E2M1:
Not a bad level but is a little hard at times (on Ultra-Violence), unless you're a good Doom player.
Layout: 8. Difficulty: 4

E2M2:
This level is a little strange in layout terms but in difficulty it's not too bad, especially because of all the ammo lying around.
Layout: 6. Difficulty: 4

E2M3:
The layout for this level is terrible in my Opinion, and there is NO way this could be considered a refinery. The level is of average difficulty, mainly
because of that baron of hell.
Layout: 3. Difficulty: 5

E2M4:
I don't like this level very much at all. It's absolutely terrible. I only play it so I can say I finished Doom without cheating and not be lying.
Layout: 3.5. Difficulty: 6

E2M5:
This level, as I said before, is very mazey, but I don't hate it as much as some of the other maze levels. In fact, this level isn't half bad, but if you don't know what
you're doing, be careful.
Layout: 5.5. Difficulty: 6.5

E2M6:
I HATE THIS LEVEL! It's a pathetic maze-like level which although is 'atmospheric' I just don't like it at all. Really. The level is great for deathmatch though, which
saves it somewhat.
Layout: 4. Difficulty: 7.5

E2M7:
This level is a bit big but isn't too bad too explore due to the fact it's non-linear. It can be a bit hard though, especially if you get surrounded in the 'demon room.'
Layout: 6. Difficulty: 7

E2M8:
A great layout for a boss level, but on Ultra- Violence, those lost souls can really get in your way, but at least they block the Cyberdemon's shots.
Layout: 9. Difficulty: 6

E2M9:
A great level for practicing battling against a large amount of enemies, and I find it a fun, reasonably easy level to play.
Layout: 9. Difficulty: 2

E3M1:
A little difficult for the first level, but there is enough room to move about, except in the twisty demon passages. Health can be a problem here, and so can ammo so that's why I consider it quite a difficult level.
Layout: 8. Difficulty: 8

E3M2:
Due to the amount of room there is on this level, and the fact that you can easily run around the enemies, this level is hard, but not quite as hard as the previous level.
Layout: 7. Difficulty: 6.5

E3M3:
This level is like some sort of castle that is populated with some tough demons such as barons of hell. You can get lost in this place sometimes, so you must be careful.
Layout: 6.5. Difficulty: 8.5

E3M4:
This is a pretty big house, and contains quite a few enemies. There is enough ammo and health to keep you going however, unless you try to fully clear the level out on Ultra-Violence.
Layout: 5. Difficulty: 6.5

E3M5:
Hmmm, I don't like this level. The courtyard idea wasn't too bad, but the fact that you can't really finish the level by going around the edge can be annoying.
Layout: 4. Difficulty: 7

E3M6:
This level is very open and avoiding the enemies is easy enough, but on Ultra-Violence the blue key is VERY hard to find, unless you are very thorough.
Layout: 6. Difficulty: 3-5

E3M7:
This level is not very good as it involves a lot of running around, and getting rad suits. I don't really like this level very much and cannot give it any good comments.
Layout: 4.5. Difficulty: 6

E3M8:
This is another good boss level, but there isn't much cover, and when you're being shot at by a super-chaingun, you really want to hide somewhere.
Layout: 7. Difficulty: 5

E3M9:
This level is pretty hard, and the layout is just like E3M1 but has a few extra rooms. Beware of the Cyberdemon!
Layout: 8. Difficulty: 9

I don't plan to do an Episode 4 'rating' as I don't like that episode much. If anyone out there does want to do one, feel free.

That's all for now. I may fix this FAQ up a bit, but I'll probably be concentrating on my Final Doom or Icarus walkthrough.

 
 

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